Getimagedata() Returning All 0's
So, I have a function like this: var getRGBArray = function (img) { // create the canvas we need to work with var canvas = document.createElement('canvas'); // get th
Solution 1:
I found the issue. In context.drawImage()
I wasn't passing in the start position. The fix is to change it so it's like: context.drawImage(img, 0, 0, img.naturalWidth, img.naturalHeight)
. Thank you for your help!
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